From a book to equipped gear

  1. Find an enchantment book during your adventure. It contributes its enchantment to your personal library.
  2. Open the Enchantsmith interface and select the gear you want to work on. Read the eligible effects and cost on that item.
  3. Apply the enchantment you want. Check the actual item afterward rather than assuming every slot shares the same restrictions.
  4. Upgrade the effect when the cost fits your resources. Record the resulting setup before replacing or dismantling the item.

What changes from the first game

Scroll the comparison sideways to see every column.

First-game habitDungeons II approach
Only judge the effects rolled on lootBooks and the library give you more control over an item.
Think of armor as one itemHelmet, chestplate, leggings and boots are separate.
Treat the initial enchantment as the endEffects can be upgraded over time.

Do not plan around a guaranteed salvage refund

Some players expect points back when salvaging; others report receiving none. Avoid experimenting on your best item merely to test a refund. If you salvage an item you no longer need, compare your point balance before and afterward. Keep screenshots of an unexpected result. The PC troubleshooting page explains what details to include in a bug report.

Change one part at a time

Write down the current gear in the loadout planner before changing effects. The equipment catalogue separates active artifacts from passive talismans, while the beginner guide explains how those slots fit together.

Plan the rest of your session

Standard vs Deluxe: Compare base-game access, Soul Cape, Blub pet, Fancy Hero skins and the two future DLC entitlements before choosing an edition.

Achievement checklist: Keep a device-local checklist, with hidden entries concealed.